head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Far Cry leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Far Cry leans a little harder on execution, though the gap is small.
Far Cry
Long-range gunplay against sharp-eyed mercenaries
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
Far Cry
AI flanks but follows mappable behaviour
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Patrols vary slightly per attempt
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry
Approach planning across open tropical maps
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.