head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A brutal, unforgiving survival RPG steeped in horror and punishing randomness.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.
Fear & Hunger 2: Termina leans Variance (Systems & Chaos); Phasmophobia leans Variance (Systems & Chaos).
Fear & Hunger 2: Termina leans a little harder on execution, though the gap is small.
Fear & Hunger 2: Termina
minimal action, turn-based combat inputs
Phasmophobia
Minimal aiming; you just walk and use tools.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fear & Hunger 2: Termina
enemies scripted/random, no true adaptation
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Phasmophobia leans a little harder on variance, though the gap is small.
Fear & Hunger 2: Termina
brutal RNG in combat and survival events
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fear & Hunger 2: Termina
resource management and builds are solvable
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.