head to head
Fell Seal: Arbiter's MarkvsVampire Survivors
Fell Seal: Arbiter's Mark leans Optimization (Pure Optimization); Vampire Survivors leans Optimization (Pure Optimization).
Fell Seal: Arbiter's MarkVampire Survivors
Axis by axis
Execution2 vs 1
Fell Seal: Arbiter's Mark leans harder on execution: Turn-based; no timing windows whatsoever
Reads1 vs 0
Fell Seal: Arbiter's Mark leans harder on reads: Enemy AI is scripted; fixed job archetypes behave predictably
Variance4 vs 4
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

