head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.
FlatOut 2 leans Execution (Pure Mechanics); Re-Volt leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
High-speed control amid wrecks and ragdolls
Re-Volt
Twitchy RC car handling punishes sloppy steering
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
No adaptive opposition worth modeling
Re-Volt
Multiplayer item duels add a thin mind-game layer
Re-Volt leans a little harder on variance, though the gap is small.
FlatOut 2
Crash physics and track debris vary every race
Re-Volt
Random pickups swing race outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Track knowledge and car tuning settle into routine
Re-Volt
Shortcuts and car-class knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.