head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A first-person cyberpunk slasher where everything dies in one hit, including you.

Execution · Pure Mechanics
A vertical bullet-hell shmup testing dodging precision against scripted patterns.
Ghostrunner leans Execution (Pure Mechanics); Raiden V leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
One-hit-death parkour and slashing demand near-perfect inputs
Raiden V
Dodging bullet patterns while shooting is the entire skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ghostrunner
Enemy placements are fixed
Raiden V
Enemies follow fixed scripted patterns, not adapting
Raiden V leans a little harder on variance, though the gap is small.
Ghostrunner
Deterministic levels
Raiden V
Patterns are memorizable, little true randomness
Ghostrunner leans a little harder on optimization, though the gap is small.
Ghostrunner
Route planning and enemy-order solutions define fast clears
Raiden V
Weapon selection and route learning is a meaningful layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.