head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Mind & Math
A team airship battler testing crew coordination and outmaneuvering human captains.

Optimization · Mind & Math
Norse-flavored RTS with tile control and seasonal pressure.
Guns of Icarus Online leans Reads (Mind & Math); Northgard leans Optimization (Mind & Math).
Guns of Icarus Online leans a little harder on execution, though the gap is small.
Guns of Icarus Online
Gunnery arcs and repair juggling need competent hands
Northgard
light micro under pressure
Guns of Icarus Online leans a little harder on reads, though the gap is small.
Guns of Icarus Online
Human captains feint, reposition and counter your ship tactics
Northgard
MP vs adaptive humans
Northgard leans a little harder on variance, though the gap is small.
Guns of Icarus Online
Cloud cover hides ships briefly, little else random
Northgard
winters, wandering events
Northgard leans a little harder on optimization, though the gap is small.
Guns of Icarus Online
Loadouts, role coordination and positioning are deeply plannable
Northgard
clan economy and tile control
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.