head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A meta deckbuilder where engine-building beats the scripted opponent.

Optimization · Pure Optimization
Classical 4X with dynastic events and order economy.
Inscryption leans Optimization (Pure Optimization); Old World leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
No reflex demands; turn-based card play.
Old World
turn-based, no twitch
Old World leans a little harder on reads, though the gap is small.
Inscryption
Scripted opponents with light bluff moments, not true adaptation.
Old World
AI scripted, some MP
Inscryption leans a little harder on variance, though the gap is small.
Inscryption
Card draws and event choices randomized.
Old World
event cards, character traits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Inscryption
Deck construction and sacrifice math drive victories.
Old World
orders, families, tech routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.