head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Composing morale-aware armies and spell loadouts to solve scripted hex-grid encounters.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.
King's Bounty II leans Optimization (Systems & Chaos); State of Decay 2 leans Optimization (Systems & Chaos).
State of Decay 2 leans a little harder on execution, though the gap is small.
King's Bounty II
Turn-based hex grid; no timing inputs
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
King's Bounty II leans a little harder on reads, though the gap is small.
King's Bounty II
Enemy AI is scripted; unit targeting is fixed-priority
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Spell proc rates and random loot create variance across encounters
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
King's Bounty II
Army composition, leadership allocation, and morale management are planned
State of Decay 2
Base building, resource routing and survivor management drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.