head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.
Mario Bros. leans Execution (Pure Mechanics); Teslapunk leans Execution (Pure Mechanics).
Teslapunk leans a little harder on execution, though the gap is small.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Teslapunk
Weaving through bullet patterns is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Teslapunk
Enemies fire scripted patterns, no adaptation
Teslapunk leans a little harder on variance, though the gap is small.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Teslapunk
Some randomized enemy spawns until memorized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
POW block usage and enemy routing have known best lines
Teslapunk
Power-up management and route memorization raise scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.