head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Grand Arena
Streamlined mobile MOBA built around fast 5v5 matches and macro objective play.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Mobile Legends: Bang Bang leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Mobile Legends: Bang Bang leans a little harder on execution, though the gap is small.
Mobile Legends: Bang Bang
Touch-screen skillshots and combos, simplified mechanics
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
Mobile Legends: Bang Bang leans a little harder on reads, though the gap is small.
Mobile Legends: Bang Bang
Predicting human rotations, ganks, and objective timing
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mobile Legends: Bang Bang
Fog of war hides enemy positions briefly
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mobile Legends: Bang Bang
Builds, drafting, and macro objective control decide games
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Mobile Legends: Bang Bang →
full breakdown
The Lord of the Rings: The Battle for Middle-earth II →