head to head

Pavlov VR cover artvsQuake 4 cover art

Pavlov VRvsQuake 4

Pavlov VR leans Execution (Pure Mechanics); Quake 4 leans Execution (Pure Mechanics).

EXECUTION9 /10READS6 /10VARIANCE2 /10OPTIMIZATION4 /10
Pavlov VRQuake 4

Axis by axis

Execution9 vs 8

Pavlov VR leans harder on execution: Physical aim plus manual reloading in VR is a literal hands test

Reads6 vs 5

Pavlov VR leans harder on reads: Human opponents fake, peek and adapt every round

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pavlov VR

full breakdown

Quake 4