head to head
Pavlov VRvsQuake 4
Pavlov VR leans Execution (Pure Mechanics); Quake 4 leans Execution (Pure Mechanics).
Pavlov VRQuake 4
Axis by axis
Execution9 vs 8
Pavlov VR leans harder on execution: Physical aim plus manual reloading in VR is a literal hands test
Reads6 vs 5
Pavlov VR leans harder on reads: Human opponents fake, peek and adapt every round
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

