head to head
Pokémon Trading Card Game Pocket asks more than Phasmophobia, and the gap is reads.

Variance · Systems & Chaos
A cooperative horror investigation about identifying a randomised ghost from evidence.

Variance · Systems & Chaos
Streamlined card battles where deck construction fights the coin flips.
Phasmophobia leans Variance (Systems & Chaos); Pokémon Trading Card Game Pocket leans Variance (Systems & Chaos).
Phasmophobia leans a little harder on execution, though the gap is small.
Phasmophobia
Minimal aiming; you just walk and use tools.
Pokémon Trading Card Game Pocket
Tapping cards takes no skill
Pokémon Trading Card Game Pocket leans clearly harder on reads.
Phasmophobia
Ghost behaviour is randomised, not adaptive to you.
Pokémon Trading Card Game Pocket
Human opponents exist but the simplified format limits bluffing depth
Phasmophobia leans a little harder on variance, though the gap is small.
Phasmophobia
Ghost type and evidence rolls are hidden each contract.
Pokémon Trading Card Game Pocket
Coin flips, draws and pack pulls dominate single games
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Phasmophobia
Evidence trees and equipment loadouts are solvable checklists.
Pokémon Trading Card Game Pocket
Deckbuilding around a small card pool is quickly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.