head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Systems & Chaos
A lighter loot ARPG of frontier adventurers with class relics and buildable forts.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); Torchlight III leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
Torchlight III
Simple skill rotation and dodging
Pokémon: Let's Go, Eevee! leans a little harder on reads, though the gap is small.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
Torchlight III
Monsters are scripted fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
Torchlight III
Loot and map randomness standard for genre
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
Torchlight III
Relic and skill builds, fort crafting bonuses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.