head to head
Quake Live asks more than Star Wars: Squadrons, and the gap is execution.

Execution · Pure Mechanics
Browser-era refinement of Quake III, the benchmark for raw arena FPS skill.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
Quake Live leans Execution (Pure Mechanics); Star Wars: Squadrons leans Execution (Grand Arena).
Quake Live leans clearly harder on execution.
Quake Live
Rail aim and strafe-jump movement are the purest hand test
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Quake Live leans a little harder on reads, though the gap is small.
Quake Live
Duels are mind games against an adapting human opponent
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Star Wars: Squadrons leans a little harder on variance, though the gap is small.
Quake Live
Symmetric arenas, full information, almost no randomness
Star Wars: Squadrons
Full information maps; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake Live
Item timing and map control are deeply solvable
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.