head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The original twitch FPS - movement tech and rockets define skill.

Execution · Pure Mechanics
An early weapon-based fighting game built on execution and human matchup reads.
Quake leans Execution (Pure Mechanics); Soul Edge leans Execution (Pure Mechanics).
Quake leans a little harder on execution, though the gap is small.
Quake
Rocket aim and movement tech ceiling massive.
Soul Edge
precise inputs, spacing, and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake
PvP duels involve real opponent modeling.
Soul Edge
human opponents can be out-predicted in neutral
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quake
Item timing deterministic once learned.
Soul Edge
minimal randomness in outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake
Map control and item routes solvable.
Soul Edge
movelist knowledge and matchup optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.