head to head
Re-VoltvsZombie Apocalypse
Re-Volt leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
Re-VoltZombie Apocalypse
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Re-Volt leans harder on reads: Multiplayer item duels add a thin mind-game layer
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

