head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A radio-controlled car racer through houses and supermarkets with weapon pickups and hidden shortcuts.

Execution · Pure Mechanics
A twin-stick shooter testing aim and crowd control across zombie waves.
Re-Volt leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Twitchy RC car handling punishes sloppy steering
Zombie Apocalypse
Dual-stick aiming and dodging carry the survival
Re-Volt leans a little harder on reads, though the gap is small.
Re-Volt
Multiplayer item duels add a thin mind-game layer
Zombie Apocalypse
Zombies swarm without adapting to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Random pickups swing race outcomes
Zombie Apocalypse
Spawn waves and hazard timing add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Re-Volt
Shortcuts and car-class knowledge reward study
Zombie Apocalypse
Using environmental hazards and weapon choice efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.