head to head
Ready or Not asks more than Star Wars: Squadrons, and the gap is variance.

Execution · Pure Mechanics
Tactical SWAT shooter with lethal TTK.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.
Ready or Not leans Execution (Pure Mechanics); Star Wars: Squadrons leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ready or Not
Lethal TTK and recoil punish slop
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Star Wars: Squadrons leans a little harder on reads, though the gap is small.
Ready or Not
Mostly scripted suspects, limited reads
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Ready or Not leans clearly harder on variance.
Ready or Not
Suspect placement and AI behavior varies
Star Wars: Squadrons
Full information maps; little randomness
Star Wars: Squadrons leans a little harder on optimization, though the gap is small.
Ready or Not
Loadouts, breaching tools, team plans
Star Wars: Squadrons
Power management and loadout meta are solvable layers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.