head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Resident Evil 2 Remake leans Execution (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
The Evil Within
Chest contents and drop tables have minor variance
The Evil Within leans a little harder on optimization, though the gap is small.
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.