head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Tests experimental curiosity in hunting a hundred hidden endings, then routing them.

Optimization · Systems & Chaos
Managing a survivor community's economy and risk under permadeath randomness.
Reventure leans Variance (Systems & Chaos); State of Decay 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Reventure
Light platforming rarely blocks an ending
State of Decay 2
Combat is forgiving; stealth and swings need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Reventure
Every outcome is authored, no adapting opponent
State of Decay 2
Zombies and hostile NPCs follow randomised scripts
Reventure leans a little harder on variance, though the gap is small.
Reventure
A hundred hidden endings are the discovery engine
State of Decay 2
Permadeath, infestations and survivor traits randomise each community
State of Decay 2 leans a little harder on optimization, though the gap is small.
Reventure
Routing each ending efficiently becomes the late-game puzzle
State of Decay 2
Base building, resource routing and survivor management drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.