head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A twin-stick bullet-hell shooter testing dense bullet-pattern dodging.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Score Rush Extended leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Score Rush Extended leans a little harder on execution, though the gap is small.
Score Rush Extended
Dodging hundreds of bullets is pure twitch execution
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Fixed bullet patterns, no adaptive opponent
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario Maker leans a little harder on variance, though the gap is small.
Score Rush Extended
Patterns deterministic once memorized
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Score Rush Extended
Scoring routes and powerup management reward planning
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.