head to head
Star Wars: Squadrons asks more than Warface, and the gap is optimization.

Execution · Grand Arena
Team-based 5v5 Star Wars starfighter combat with cockpit power management.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Star Wars: Squadrons leans Execution (Grand Arena); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Squadrons
Drifting, aim, and throttle tricks decide dogfights
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Star Wars: Squadrons leans a little harder on reads, though the gap is small.
Star Wars: Squadrons
Human pilots in 5v5 bait, juke, and counter-adapt
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Squadrons
Full information maps; little randomness
Warface
Spawn and enemy position uncertainty, minor.
Star Wars: Squadrons leans clearly harder on optimization.
Star Wars: Squadrons
Power management and loadout meta are solvable layers
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.