head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Strike Vector EX leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
Predicting human pilots' transform timing wins duels
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
Spawns and pickups add minor noise
Warface
Spawn and enemy position uncertainty, minor.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Strike Vector EX
Loadout counters and map knowledge sit underneath
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.