head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.

Execution · Pure Mechanics
A twin-stick shooter testing aim and crowd control across zombie waves.
Super Mario Maker leans Execution (Pure Mechanics); Zombie Apocalypse leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Zombie Apocalypse
Dual-stick aiming and dodging carry the survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Levels are static once built; nothing adapts
Zombie Apocalypse
Zombies swarm without adapting to you
Zombie Apocalypse leans a little harder on variance, though the gap is small.
Super Mario Maker
Unknown user levels are hidden information until attempted
Zombie Apocalypse
Spawn waves and hazard timing add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Mastering tool tech and level conventions is learnable
Zombie Apocalypse
Using environmental hazards and weapon choice efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.