head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A retro-styled bullet-hell shooter testing dodging against scripted patterns.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Teslapunk leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
Teslapunk leans a little harder on execution, though the gap is small.
Teslapunk
Weaving through bullet patterns is the core demand
Tricky Towers
Placing physics bricks fast under pressure is the core test
Tricky Towers leans a little harder on reads, though the gap is small.
Teslapunk
Enemies fire scripted patterns, no adaptation
Tricky Towers
Timing spells against specific human rivals adds light prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Teslapunk
Some randomized enemy spawns until memorized
Tricky Towers
Brick sequence and wobble physics inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Teslapunk
Power-up management and route memorization raise scores
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.