All Guns on Deck cover art

games like

All Guns on Deck

All Guns on Deck leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION3 /10READS2 /10VARIANCE3 /10OPTIMIZATION6 /10

8 games like All Guns on Deck

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Death Stranding cover art
Death StrandingPure Optimization · traversal sim

Both lean on execution about the same (3 vs 3). Biggest difference: reads (2 vs 1) - BTs and MULEs scripted, predictable.

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Paper Mario: The Thousand-Year Door cover art
Paper Mario: The Thousand-Year DoorPure Optimization · turn-based RPG

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (6 vs 7) - Badge builds and partner tactics

full comparison →
Fallout 76 cover art
Fallout 76Pure Optimization · online action RPG

Both lean on reads about the same (2 vs 2). Biggest difference: execution (3 vs 4) - Shooter inputs in live combat

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The Lord of the Rings Online cover art
The Lord of the Rings OnlinePure Optimization · theme park MMORPG

Both lean on reads about the same (2 vs 2). Biggest difference: execution (3 vs 4) - Raid content has limited twitch demand versus action MMOs

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Neverwinter cover art
NeverwinterPure Optimization · action MMORPG

Both lean on reads about the same (2 vs 2). Biggest difference: execution (3 vs 4) - Action-combat dodges and rotations, fairly lenient

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Assassin's Creed IV: Black Flag cover art
Assassin's Creed IV: Black FlagPracticed Mastery · open-world pirate adventurecross-genre

Both lean on reads about the same (2 vs 2). Biggest difference: execution (3 vs 4) - Naval broadsides and boarding need modest timing

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Silent Hill 2 (2001) cover art
Silent Hill 2 (2001)Pure Optimization · psychological survival horrorcross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: reads (2 vs 1) - Monsters follow simple fixed behaviours, never model the player

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Penumbra: Overture cover art
Penumbra: OverturePure Optimization · first-person horror puzzlecross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 2) - Physics-based interaction and basic evasion; low precision demand

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Game details

Released
2015
Developer
KISS ltd
Platforms
PC
Modes
Single player
IGDB users
40/100
Real Time Strategy (RTS)Role-playing (RPG)SimulatorStrategyAdventureIndieAction