Asura's Wrath cover art

games like

Asura's Wrath

Asura's Wrath leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE0 /10OPTIMIZATION2 /10

12 games like Asura's Wrath

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Marvel's Spider-Man cover art
Marvel's Spider-ManPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - gadget loadouts and suit mods are shallow but present

full comparison →
Hellblade: Senua's Sacrifice cover art
Hellblade: Senua's SacrificePracticed Mastery · cinematic action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Combat parries and dodges need timing.

full comparison →
Sleeping Dogs cover art
Sleeping DogsPracticed Mastery · open-world crime

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - brawling and driving need timing/aim

full comparison →
Ryse: Son of Rome cover art
Ryse: Son of RomePracticed Mastery · cinematic action game

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (2 vs 4) - Combo multipliers and execution-perk choice are shallowly solvable.

full comparison →
Star Wars: The Force Unleashed II cover art
Star Wars: The Force Unleashed IIPure Mechanics · action hack-and-slash

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 6) - Combo timing and dodges carry the spectacle combat

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LEGO Star Wars II: The Original Trilogy cover art
LEGO Star Wars II: The Original TrilogyPracticed Mastery · family action-adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Minikit hunting and ability-gated puzzles are the depth

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MediEvil cover art
MediEvilPracticed Mastery · action adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - chalice hunting and weapon progression routing

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The Simpsons Game cover art
The Simpsons GamePracticed Mastery · licensed platformer

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Character-ability puzzles and collectibles are lightly solvable

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Gravity Rush Remastered cover art
Gravity Rush RemasteredPure Mechanics · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 6) - gravity-shift platforming and aerial combat control

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The Matrix: Path of Neo cover art
The Matrix: Path of NeoPracticed Mastery · cinematic action game

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Unlocking and selecting upgrade paths rewards light planning

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Fighting Force cover art
Fighting ForcePracticed Mastery · 3D beat 'em up

Both lean on execution about the same (4 vs 5). Biggest difference: execution (4 vs 5) - Crowd control and weapon swings need basic timing

full comparison →
Never Alone: Kisima Ingitchuna cover art
Never Alone: Kisima IngitchunaPracticed Mastery · puzzle platformercross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - minimal randomness

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Game details

Released
2012
Developer
CyberConnect2
Franchise
Street Fighter
Platforms
PS3, X360
Modes
Single player
IGDB critics
75/100
IGDB users
79/100
Hack and slash/Beat 'em upAction