
games like
Asura's Wrath
Asura's Wrath leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.
12 games like Asura's Wrath
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - gadget loadouts and suit mods are shallow but present
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Combat parries and dodges need timing.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - brawling and driving need timing/aim
full comparison →
Both lean on execution about the same (4 vs 4). Biggest difference: optimization (2 vs 4) - Combo multipliers and execution-perk choice are shallowly solvable.
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 6) - Combo timing and dodges carry the spectacle combat
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Minikit hunting and ability-gated puzzles are the depth
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - chalice hunting and weapon progression routing
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Character-ability puzzles and collectibles are lightly solvable
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 6) - gravity-shift platforming and aerial combat control
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: optimization (2 vs 4) - Unlocking and selecting upgrade paths rewards light planning
full comparison →
Both lean on execution about the same (4 vs 5). Biggest difference: execution (4 vs 5) - Crowd control and weapon swings need basic timing
full comparison →
Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - minimal randomness
full comparison →Game details
- Released
- 2012
- Developer
- CyberConnect2
- Franchise
- Street Fighter
- Platforms
- PS3, X360
- Modes
- Single player
- IGDB critics
- 75/100
- IGDB users
- 79/100