BlazBlue: Cross Tag Battle cover art

games like

BlazBlue: Cross Tag Battle

BlazBlue: Cross Tag Battle leans Reads (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Arcade - then ranked by cheat-test profile.

EXECUTION8 /10READS9 /10VARIANCE1 /10OPTIMIZATION6 /10

Like BlazBlue: Cross Tag Battle, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like BlazBlue: Cross Tag Battle

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Street Fighter V cover art
Street Fighter VGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Super Smash Bros. Ultimate cover art
Super Smash Bros. UltimateCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Stage hazards and items if enabled.

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Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 8) - Reading opponent's variation choice and tendency shifts the matchup

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Injustice: Gods Among Us cover art
Injustice: Gods Among UsGrand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Wager and clash system adds readable but executable decision points

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Tekken 7 cover art
Tekken 7Grand Arena · 3D fighting game

Both lean on reads about the same (9 vs 9). Biggest difference: execution (8 vs 9) - Long combo strings and just-frames demand high motor precision

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Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Long touch-of-death combos demand elite hands

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 8) - Reversal Edge is a pure read-off mechanic against human opponents

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Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - infinite combos and assist timing demand elite hands

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 8) - Tag timing adds another layer of human mind-games

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

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Killer Instinct (2013) cover art
Killer Instinct (2013)Grand Arena · 2D fighting game

Both lean on reads about the same (9 vs 9). Biggest difference: execution (8 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 8) - Perception and counter-burst exchanges are pure human reads

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Game details

Released
2018
Developer
Arc System Works
Franchise
RWBY
Platforms
Arcade, PS4, PC, Switch
Modes
Single player, Multiplayer
IGDB critics
77/100
IGDB users
83/100
FightingAdventureArcadeActionFantasy