Chaos on Deponia cover art

games like

Chaos on Deponia

Chaos on Deponia leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION8 /10

12 games like Chaos on Deponia

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
The Longest Journey cover art
The Longest JourneyPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Thimbleweed Park cover art
Thimbleweed ParkPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Some item locations are initially hidden but deterministic

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Some hidden items require exploration but solutions are invariant

full comparison →
Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 9) - Cross-era cause-and-effect chains form a tightly solvable logic puzzle

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Solutions hidden until reasoned out

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - A few timed sequences add minor uncertainty but nothing critical

full comparison →
Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 7) - Mechanical clockwork puzzles require mapping part relationships

full comparison →
Danganronpa V3: Killing Harmony cover art
Danganronpa V3: Killing HarmonyPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Truth Bullets and hidden evidence shape trial uncertainty

full comparison →
Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Puzzle answers are hidden until reasoned out, then fixed

full comparison →
Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (8 vs 7) - Act 2 interlocking puzzles demand careful multi-character solution mapping

full comparison →

Game details

Released
2012
Developer
Daedalic Entertainment
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player
IGDB critics
80/100
IGDB users
83/100
Point-and-clickPuzzleAdventureIndieScience fictionComedy