F.E.A.R. 3 cover art

games like

F.E.A.R. 3

F.E.A.R. 3 leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter, Adventure - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE2 /10OPTIMIZATION4 /10

12 games like F.E.A.R. 3

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Aliens vs. Predator cover art
Aliens vs. PredatorPracticed Mastery · asymmetric horror shooter

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Lost Planet: Extreme Condition cover art
Lost Planet: Extreme ConditionPracticed Mastery · third-person shooter

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Grand Theft Auto V cover art
Grand Theft Auto VPracticed Mastery · open-world crime

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Driving and shooting demand decent inputs.

full comparison →
Red Dead Redemption 2 cover art
Red Dead Redemption 2Practiced Mastery · open-world western

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Gunplay and Dead Eye reward aim and timing.

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Far Cry 3 cover art
Far Cry 3Practiced Mastery · open-world FPS

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Shooting and stealth fundamentals matter.

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The Last of Us Part II cover art
The Last of Us Part IIPracticed Mastery · survival action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Smarter AI still runs mappable search scripts

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Wolfenstein: The New Order cover art
Wolfenstein: The New OrderPracticed Mastery · linear FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Nazi AI scripted, predictable.

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It Takes Two cover art
It Takes TwoPracticed Mastery · co-op platformer

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (4 vs 5) - Each chapter has an optimal movement approach once mechanics are learned

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Dying Light cover art
Dying LightPracticed Mastery · parkour survival

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Zombie AI scripted, non-adaptive.

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Spec Ops: The Line cover art
Spec Ops: The LinePracticed Mastery · narrative shooter

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Competent cover shooting is all the game demands

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Crysis cover art
CrysisPracticed Mastery · sandbox FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - AI soldiers are scripted searchers

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A Way Out cover art
A Way OutPracticed Mastery · co-op action adventure

Both lean on reads about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Timed escapes and combat require responsive, accurate inputs

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Game details

Released
2011
Developer
Day 1 Studios
Platforms
PS3, PC, X360
Modes
Single player, Multiplayer, Co-operative
IGDB critics
76/100
IGDB users
69/100
ShooterAdventureActionScience fictionHorror