For Honor cover art

games like

For Honor

For Honor leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting, Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION8 /10READS9 /10VARIANCE3 /10OPTIMIZATION5 /10

Like For Honor, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like For Honor

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Super Smash Bros. Ultimate cover art
Super Smash Bros. UltimateCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Stage hazards and items if enabled.

full comparison →
Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - No RNG; transparent match flow

full comparison →
Street Fighter II: The World Warrior cover art
Street Fighter II: The World WarriorCompetitive PvP · 2D fighting game

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (3 vs 1) - No meaningful RNG; match outcomes are skill-determined

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Brawlhalla cover art
BrawlhallaCompetitive PvP · platform fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - Weapon spawns add minor randomness.

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Tekken 6 cover art
Tekken 6Competitive PvP · 3D fighting game

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (3 vs 1) - Visible state; nothing meaningfully random

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Chivalry: Medieval Warfare cover art
Chivalry: Medieval WarfareCompetitive PvP · medieval melee combat

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 7) - Feints and drags against adapting humans

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SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - No RNG; ring position is full information

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Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - Open information; nothing hidden between rounds

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Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 8) - Perception and counter-burst exchanges are pure human reads

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The King of Fighters '98 cover art
The King of Fighters '98Competitive PvP · fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 1) - Near-fully visible game state

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Counter-Strike: Global Offensive cover art
Counter-Strike: Global OffensiveCompetitive PvP · tactical FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: reads (9 vs 7) - Anti-stratting and mid-round adaptation

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Overwatch cover art
OverwatchGrand Arena · hero shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: reads (9 vs 7) - Ult tracking, flanks, and baiting human teams

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Game details

Released
2017
Developer
Ubisoft Montreal
Platforms
Series X|S, PS4, PC, PS5, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
77/100
IGDB users
71/100
FightingHack and slash/Beat 'em upActionHistorical