Foxhole cover art

games like

Foxhole

Foxhole leans Optimization (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Role-playing (RPG), Strategy - then ranked by cheat-test profile.

EXECUTION3 /10READS6 /10VARIANCE3 /10OPTIMIZATION8 /10

12 games like Foxhole

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Halo Wars cover art
Halo WarsMind & Math · console RTS

Both lean on execution about the same (3 vs 3). Biggest difference: reads (6 vs 5) - Versus humans, build choices are mindgames

full comparison →
Star Wars: Empire at War cover art
Star Wars: Empire at WarPure Optimization · space RTS

Both lean on execution about the same (3 vs 3). Biggest difference: reads (6 vs 5) - Multiplayer galactic feints and fleet composition mind-games matter

full comparison →
Age of Empires cover art
Age of EmpiresMind & Math · real-time strategy

Both lean on reads about the same (6 vs 6). Biggest difference: execution (3 vs 5) - APM and micro under pressure

full comparison →
Age of Mythology cover art
Age of MythologyMind & Math · mythological RTS

Both lean on reads about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Standard RTS micro demands

full comparison →
Command & Conquer: Red Alert cover art
Command & Conquer: Red AlertPure Optimization · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 5) - Micro and base management under time pressure

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The Lord of the Rings: The Battle for Middle-earth cover art

Both lean on reads about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Micro and multitasking under real-time pressure

full comparison →
Hearts of Iron IV cover art
Hearts of Iron IVPure Optimization · WWII grand strategy

Both lean on variance about the same (3 vs 3). Biggest difference: reads (6 vs 4) - PvP partly, mostly scripted AI

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Rise of Nations cover art
Rise of NationsMind & Math · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 5) - Rare great-wonder timing and military grouping need some precision

full comparison →
Stronghold: Crusader cover art
Stronghold: CrusaderMind & Math · castle builder RTS

Both lean on reads about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Troop rally timing and siege placement require practiced attention

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Empire Earth cover art
Empire EarthMind & Math · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 5) - Epoch-spanning army micro and hero management need consistent attention

full comparison →
Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBAcross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (3 vs 5) - Skillshots and rotations require hands

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Albion Online cover art
Albion OnlineMind & Math · sandbox MMORPGcross-genre

Both lean on reads about the same (6 vs 6). Biggest difference: execution (3 vs 5) - Skill shot landing and kiting demand real mechanical precision

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Game details

Released
2022
Developer
Siege Camp
Platforms
PC
Modes
Multiplayer, Massively Multiplayer Online (MMO)
IGDB users
70/100
ShooterReal Time Strategy (RTS)Role-playing (RPG)StrategyIndieActionWarfare