God of War cover art

games like

God of War

God of War leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

Like God of War, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like God of War

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry timing and combo execution in combat

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Devil May Cry 5 cover art
Devil May Cry 5Practiced Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 9) - Three movesets and Royal Guard frames set a towering ceiling

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Darksiders cover art
DarksidersPracticed Mastery · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combo-driven combat with dodge timing

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Bayonetta cover art
BayonettaPure Mechanics · character action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 9) - Witch Time dodges and long combo strings

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DmC: Devil May Cry cover art
DmC: Devil May CryPracticed Mastery · character action

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry and stance timing carry duels and standoffs

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God of War (2005) cover art
God of War (2005)Practiced Mastery · character action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Blade combos, parries, and QTEs reward clean inputs

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Kingdom Hearts II cover art
Kingdom Hearts IIPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Even superbosses run scripted, mappable patterns

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Metal Gear Rising: Revengeance cover art
Metal Gear Rising: RevengeancePracticed Mastery · character action game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - parry timing and blade-mode cuts demand sharp reactions

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Zelda II: The Adventure of Link cover art
Zelda II: The Adventure of LinkPracticed Mastery · action RPG platformer

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Ironknuckles feint but follow fixed logic

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Marvel's Spider-Man Remastered cover art
Marvel's Spider-Man RemasteredPracticed Mastery · superhero action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - combat combos and traversal need precision

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Dark Messiah of Might and Magic cover art
Dark Messiah of Might and MagicPracticed Mastery · first-person action

Both lean on execution about the same (7 vs 7). Biggest difference: optimization (6 vs 5) - kick-into-spikes environment setups are learnable

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Game details

Released
2018
Developer
SIE Santa Monica Studio
Franchise
God of War
Platforms
PS4, PC
Modes
Single player
IGDB critics
96/100
IGDB users
92/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureActionFantasyHistorical