Hero's Quest: So You Want to Be a Hero cover art

games like

Hero's Quest: So You Want to Be a Hero

Hero's Quest: So You Want to Be a Hero leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10

11 games like Hero's Quest: So You Want to Be a Hero

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Sinking City cover art
The Sinking CityPure Optimization · detective horror investigation

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

full comparison →
South Park: The Stick of Truth cover art
South Park: The Stick of TruthPure Optimization · comedy turn-based RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Timed attack and block prompts add light input demands

full comparison →
The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 2) - Investigation choices partially obscure which evidence matters

full comparison →
The Elder Scrolls III: Morrowind cover art
The Elder Scrolls III: MorrowindPure Optimization · open-world RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (6 vs 7) - Alchemy and spellcrafting are famously solvable

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EarthBound cover art
EarthBoundPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - PSI randomness, enemy attack variety, and encounter triggers add unpredictability

full comparison →
The Sims cover art
The SimsPure Optimization · life simulation

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Clicking menus has no physical ceiling

full comparison →
Final Fantasy XIII cover art
Final Fantasy XIIIPure Optimization · turn-based JRPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 2) - Minor randomness in enemy actions

full comparison →
Danganronpa: Trigger Happy Havoc cover art
Danganronpa: Trigger Happy HavocPure Optimization · murder mystery VN

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Class trial rhythm sections add minor timing layer

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (3 vs 4) - Fish spawns and fog-of-dread unknowns until mapped

full comparison →
Ni no Kuni: Wrath of the White Witch cover art
Ni no Kuni: Wrath of the White WitchPure Optimization · action RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - Scripted enemies

full comparison →
Pokemon: Let's Go, Pikachu! cover art
Pokemon: Let's Go, Pikachu!Pure Optimization · monster-catching RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - Trainers are scripted; minimal PvP focus

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Game details

Released
1989
Developer
Sierra On-Line
Platforms
Atari-ST, DOS, Amiga
Modes
Single player
IGDB users
81/100
Point-and-clickRole-playing (RPG)AdventureFantasy