Heroes of the Storm cover art

games like

Heroes of the Storm

Heroes of the Storm leans Reads (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: MOBA - then ranked by cheat-test profile.

EXECUTION5 /10READS7 /10VARIANCE3 /10OPTIMIZATION7 /10

12 games like Heroes of the Storm

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Pokémon UNITE cover art
Pokémon UNITEMind & Math · objective Pokémon MOBA

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 4) - Wild Pokémon spawns and item RNG

full comparison →
League of Legends cover art
League of LegendsGrand Arena · team MOBA

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Mechanics matter but not aimbot-decisive.

full comparison →
Smite cover art
SmiteGrand Arena · action MOBA

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 7) - Third-person skillshots raise the aim floor.

full comparison →
Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on variance about the same (3 vs 3). Biggest difference: optimization (7 vs 5) - Brawler matchups and map strategy are learnable

full comparison →
Awesomenauts cover art
AwesomenautsGrand Arena · 2D MOBA

Both lean on execution about the same (5 vs 6). Biggest difference: execution (5 vs 6) - Platforming aim and skillshots reward dexterity.

full comparison →
Dota 2 cover art
Dota 2Grand Arena · team MOBA

Both lean on execution about the same (5 vs 6). Biggest difference: optimization (7 vs 9) - Item builds, timings, and lane theory are deep.

full comparison →
Battlerite cover art
BattleriteCompetitive PvP · arena brawler

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 8) - Skillshot aim, dodges, and tight cooldown timing

full comparison →
Command & Conquer: Red Alert 2 cover art
Command & Conquer: Red Alert 2Grand Arena · real-time strategycross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 6) - Superweapon timing and unit grouping require practiced multitasking

full comparison →
Rust cover art
RustGrand Arena · survival sandboxcross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 6) - Aim and recoil control crucial in PvP encounters.

full comparison →
The Lord of the Rings: The Battle for Middle-earth cover art
The Lord of the Rings: The Battle for Middle-earthMind & Math · real-time strategycross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: reads (7 vs 6) - Multiplayer rewards predicting opponent army choices

full comparison →
Warhammer 40,000: Dawn of War cover art
Warhammer 40,000: Dawn of WarGrand Arena · real-time strategycross-genre

Both lean on reads about the same (7 vs 7). Biggest difference: execution (5 vs 6) - Squad retreat timing and builder unit micro require practiced hands

full comparison →
Rise of Nations cover art
Rise of NationsMind & Math · real-time strategycross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (7 vs 8) - Territory cap optimization and age-advancement sequencing are deeply solvable

full comparison →

Game details

Released
2015
Developer
Blizzard Entertainment
Platforms
PC, Mac
Modes
Multiplayer, Co-operative
IGDB critics
79/100
IGDB users
73/100
MOBAActionFantasyScience fiction