Immortal: Unchained cover art

games like

Immortal: Unchained

Immortal: Unchained leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION7 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Immortal: Unchained, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Immortal: Unchained

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Kingdom Hearts II cover art
Kingdom Hearts IIPracticed Mastery · action RPG

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Zelda II: The Adventure of Link cover art
Zelda II: The Adventure of LinkPracticed Mastery · action RPG platformer

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Darksiders III cover art
Darksiders IIIPracticed Mastery · souls-like action

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
ENDER LILIES: Quietus of the Knights cover art
ENDER LILIES: Quietus of the KnightsPracticed Mastery · dark metroidvania

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
God of War cover art
God of WarPracticed Mastery · hack-and-slash action

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - Bosses follow fixed scripted patterns

full comparison →
Dark Souls III cover art
Dark Souls IIIPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - fast roll timing against aggressive scripted bosses

full comparison →
Nier: Automata cover art
Nier: AutomataPracticed Mastery · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Fast combos, dodge timing, and bullet-hell patterns demand precise inputs

full comparison →
God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry timing and combo execution in combat

full comparison →
Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Parry and stance timing carry duels and standoffs

full comparison →
Blasphemous cover art
BlasphemousPracticed Mastery · action metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Punishing 2D combat and platforming

full comparison →
Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 2) - Scripted bosses with patterns

full comparison →
Dark Messiah of Might and Magic cover art
Dark Messiah of Might and MagicPracticed Mastery · first-person action

Both lean on execution about the same (7 vs 7). Biggest difference: reads (1 vs 0) - enemies are scripted

full comparison →

Game details

Released
2018
Developer
Toadman Interactive
Platforms
PS4, PC, XONE
Modes
Single player
IGDB critics
45/100
IGDB users
51/100
ShooterRole-playing (RPG)AdventureActionFantasyScience fiction