Injustice 2 cover art

games like

Injustice 2

Injustice 2 leans Execution (Grand Arena). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION8 /10READS8 /10VARIANCE1 /10OPTIMIZATION7 /10

Like Injustice 2, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Injustice 2

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Mortal Kombat X cover art
Mortal Kombat XGrand Arena · 2D fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Variation selection and optimal punish routes require systematic study

full comparison →
Tekken 7 cover art
Tekken 7Grand Arena · 3D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Long combo strings and just-frames demand high motor precision

full comparison →
Street Fighter IV cover art
Street Fighter IVGrand Arena · 2D fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - One-frame links and FADC combos demand extreme motor precision

full comparison →
Ultimate Marvel vs. Capcom 3 cover art
Ultimate Marvel vs. Capcom 3Grand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Long touch-of-death combos demand elite hands

full comparison →
SoulCalibur VI cover art
SoulCalibur VIGrand Arena · weapons fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Soul Charge routes and matchup character knowledge reward study

full comparison →
Marvel vs. Capcom 2: New Age of Heroes cover art
Marvel vs. Capcom 2: New Age of HeroesGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - infinite combos and assist timing demand elite hands

full comparison →
Tekken Tag Tournament cover art
Tekken Tag TournamentGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (7 vs 6) - Team synergy and tag combo routing are optimizable systems

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Ultra Street Fighter IV cover art
Ultra Street Fighter IVGrand Arena · fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - One-frame links and FADC timing set a brutal hands ceiling

full comparison →
Killer Instinct (2013) cover art
Killer Instinct (2013)Grand Arena · 2D fighting game

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Shadow counters and Combo Breaker timing demand very precise inputs

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Street Fighter X Tekken cover art
Street Fighter X TekkenGrand Arena · tag fighting game

Both lean on execution about the same (8 vs 8). Biggest difference: reads (8 vs 7) - Human mixups and tag baits require adaptation

full comparison →
Skullgirls cover art
SkullgirlsGrand Arena · tag fighting game

Both lean on reads about the same (8 vs 8). Biggest difference: execution (8 vs 9) - Long Blockbuster extensions and precise assist calls demand high motor skill

full comparison →
Dragon Ball: Sparking! Zero cover art
Dragon Ball: Sparking! ZeroGrand Arena · 3D arena fighter

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 2) - Character scaling imbalance adds mild outcome variance

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Game details

Released
2017
Developer
NetherRealm Studios
Franchise
DC Comics
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer
IGDB critics
86/100
IGDB users
81/100
FightingAction