Moon Hunters cover art

games like

Moon Hunters

Moon Hunters leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10

11 games like Moon Hunters

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Rogue Legacy cover art
Rogue LegacyPracticed Mastery · platformer roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Platformer combat requires reactive dodging and timing

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Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Random loot and enchantment rolls drive power

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State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Dynamic events, infestations and survivor traits roll randomly

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Darkwood cover art
DarkwoodSystems & Chaos · survival horror

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 6) - procedural map and unknown night events

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SteamWorld Dig cover art
SteamWorld DigPracticed Mastery · mining platformercross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Randomised mine layouts hide ore and hazards each run

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzlecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Defusing under a timer punishes fumbling

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Sons of the Forest cover art
Sons of the ForestPracticed Mastery · survival horrorcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 4) - Enemy spawns and loot locations inject session-level randomness

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We Happy Few cover art
We Happy FewSystems & Chaos · survival action adventurecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Clunky melee and stealth with low ceiling

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Five Nights at Freddy's 4 cover art
Five Nights at Freddy's 4Systems & Chaos · survival horrorcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (5 vs 6) - Random animatronic positions stay hidden behind audio cues

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcadecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Walking and stabbing need timing but little dexterity

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Muck cover art
MuckSystems & Chaos · survival roguelikecross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (5 vs 6) - Power-stacking economy and day-loop routing decide survival

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Game details

Released
2016
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB critics
68/100
IGDB users
54/100
Role-playing (RPG)AdventureIndieActionFantasyParty