Mount Your Friends cover art

games like

Mount Your Friends

Mount Your Friends leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION8 /10READS2 /10VARIANCE1 /10OPTIMIZATION3 /10

Like Mount Your Friends, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Mount Your Friends

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Need for Speed: Shift 2 Unleashed cover art
Need for Speed: Shift 2 UnleashedPure Mechanics · circuit racing sim

Both lean on execution about the same (8 vs 8). Biggest difference: reads (2 vs 1) - AI drivers follow racing lines, humans rarely adapt deeply

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Wii Sports cover art
Wii SportsPure Mechanics · motion sports collection

Both lean on reads about the same (2 vs 2). Biggest difference: execution (8 vs 6) - Motion swing timing and accuracy decide every event

full comparison →
Driver cover art
DriverPure Mechanics · driving action game

Both lean on variance about the same (1 vs 1). Biggest difference: reads (2 vs 0) - Police AI is mappable

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Wii Sports Resort cover art
Wii Sports ResortPure Mechanics · motion sports collection

Both lean on reads about the same (2 vs 2). Biggest difference: execution (8 vs 6) - MotionPlus precision in swordplay, archery and bowling

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Grid 2 cover art
Grid 2Practiced Mastery · arcade racing

Both lean on reads about the same (2 vs 2). Biggest difference: optimization (3 vs 5) - Racing lines, braking points and car selection are studyable

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Race Driver: Grid cover art
Race Driver: GridPracticed Mastery · circuit racing

Both lean on reads about the same (2 vs 2). Biggest difference: optimization (3 vs 5) - Braking points, lines and flashback management are learnable

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Forza Horizon 2 cover art
Forza Horizon 2Pure Mechanics · open-world racer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Racing lines, braking points and car control lead everything

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Steep cover art
SteepPure Mechanics · extreme sports sim

Both lean on variance about the same (1 vs 1). Biggest difference: reads (2 vs 0) - The mountain never adapts to you

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Getting Over It with Bennett Foddy cover art
Getting Over It with Bennett FoddyPure Mechanics · precision climbing game

Both lean on optimization about the same (3 vs 3). Biggest difference: reads (2 vs 0) - The mountain never adapts

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on reads about the same (2 vs 2). Biggest difference: optimization (3 vs 5) - Aircraft tree and loadout routing matter

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Octodad: Dadliest Catch cover art
Octodad: Dadliest CatchPure Mechanics · physics comedy

Both lean on variance about the same (1 vs 1). Biggest difference: reads (2 vs 0) - No opponents, just suspicion meters

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The Need for Speed cover art
The Need for SpeedPure Mechanics · arcade racing

Both lean on optimization about the same (3 vs 3). Biggest difference: execution (8 vs 7) - Holding racing lines at speed through traffic is the test

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Game details

Released
2013
Developer
Stegersaurus Software Inc.
Platforms
PC, X360
Modes
Single player, Multiplayer
IGDB users
67/100
SimulatorSportIndieComedy