Payday: The Heist cover art

games like

Payday: The Heist

Payday: The Heist leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION6 /10READS0 /10VARIANCE4 /10OPTIMIZATION5 /10

12 games like Payday: The Heist

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Borderlands cover art
BorderlandsPracticed Mastery · looter shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Standard FPS aim; numbers matter more than precision

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Metro 2033 cover art
Metro 2033Practiced Mastery · atmospheric survival FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - scarce-ammo gunfights punish sloppy aim

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Metro Exodus cover art
Metro ExodusPracticed Mastery · atmospheric survival FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - open-zone gunplay and stealth takedowns

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Far Cry 2 cover art
Far Cry 2Practiced Mastery · open-world FPS

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Malaria, jams, and fire spread inject chaos

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Grand Theft Auto cover art
Grand Theft AutoPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Twitchy top-down driving and shooting under police pressure

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Doom 3 cover art
Doom 3Practiced Mastery · horror FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Closet ambushes punish slow target acquisition

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Postal 2 cover art
Postal 2Twitch Chaos · sandbox first-person shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (5 vs 4) - Errand routing and weapon selection provide a shallow planning layer

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Condemned: Criminal Origins cover art
Condemned: Criminal OriginsPracticed Mastery · first-person horror

Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 5) - Visceral melee blocking and counter timing

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SuperHot: Mind Control Delete cover art
SuperHot: Mind Control DeletePracticed Mastery · time-manipulation shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Time-moves-when-you-move still demands precise spatial play

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Lovers in a Dangerous Spacetime cover art
Lovers in a Dangerous SpacetimePracticed Mastery · co-op shmup

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - No adaptive opponent - enemies follow scripted wave patterns

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Cry of Fear cover art
Cry of FearPracticed Mastery · first-person horror shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Enemies follow scripted assault patterns

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Clive Barker's Undying cover art
Clive Barker's UndyingPracticed Mastery · horror FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Horrors follow scripted patterns despite feeling malevolent

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Game details

Released
2011
Developer
Overkill Software
Platforms
PS3, PC
Modes
Single player, Multiplayer, Co-operative
IGDB critics
73/100
IGDB users
70/100
ShooterAction