Phoenix Point cover art

games like

Phoenix Point

Phoenix Point leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Simulator, Strategy, Tactical - then ranked by cheat-test profile.

EXECUTION4 /10READS1 /10VARIANCE7 /10OPTIMIZATION7 /10

12 games like Phoenix Point

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

XCOM: Enemy Unknown cover art
XCOM: Enemy UnknownSystems & Chaos · turn-based tactics

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 3) - Turn-based; no twitch inputs; cover placement has mild precision

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Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horror

Both lean on execution about the same (4 vs 4). Biggest difference: variance (7 vs 6) - More stalkers, more hidden movement rolls

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Pathologic 2 cover art
Pathologic 2Systems & Chaos · narrative survival

Both lean on execution about the same (4 vs 4). Biggest difference: variance (7 vs 6) - Hunger, infection, and supplies fluctuate.

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Hand of Fate cover art
Hand of FateSystems & Chaos · card-driven action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 5) - Arkham-style real-time combat requires dodge timing and blocking

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Borderlands 2 cover art
Borderlands 2Systems & Chaos · looter shooter RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (4 vs 5) - Aim matters but generous hit feel

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Warframe cover art
WarframePure Optimization · looter shooter

Both lean on reads about the same (1 vs 1). Biggest difference: variance (7 vs 5) - Relic cracking and mod drop RNG dominate progression

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S.T.A.L.K.E.R.: Shadow of Chernobyl cover art
S.T.A.L.K.E.R.: Shadow of ChernobylPracticed Mastery · survival FPS

Both lean on reads about the same (1 vs 1). Biggest difference: variance (7 vs 5) - Anomalies, mutant spawns, and artifact RNG hide information

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on variance about the same (7 vs 7). Biggest difference: execution (4 vs 2) - Kiting combat is simple but timing matters marginally

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Diablo IV cover art
Diablo IVSystems & Chaos · loot-grind ARPG

Both lean on execution about the same (4 vs 3). Biggest difference: execution (4 vs 3) - Clicking and dodging are light; gear carries you.

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Helldivers 2 cover art
Helldivers 2Practiced Mastery · co-op squad shooter

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (4 vs 6) - Recoil, stratagem inputs, friendly-fire aim

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Lethal Company cover art
Lethal CompanySystems & Chaos · co-op horrorcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: reads (1 vs 2) - Other players coordinate, but enemies scripted.

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Amnesia: The Bunker cover art
Amnesia: The BunkerSystems & Chaos · immersive horror survivalcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (7 vs 6) - Randomised item placement each run and creature patrol timing add real uncertainty

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Game details

Released
2019
Developer
Snapshot Games
Platforms
Stadia, PC
Modes
Single player
IGDB critics
82/100
IGDB users
60/100
Role-playing (RPG)SimulatorStrategyTacticalScience fiction