Silent Hill: The Arcade cover art

games like

Silent Hill: The Arcade

Silent Hill: The Arcade leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION7 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like Silent Hill: The Arcade

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Precise movement and shooting against relentless enemy pressure

full comparison →
Far Cry 2 cover art
Far Cry 2Practiced Mastery · open-world FPS

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Gunplay with degrading, jamming weapons

full comparison →
Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Super Shotgun and movement timing demand precise motor execution

full comparison →
Quake II cover art
Quake IIPure Mechanics · retro first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Fast strafe-aim against hard-hitting enemies demands clean inputs

full comparison →
F.E.A.R. 2: Project Origin cover art
F.E.A.R. 2: Project OriginPure Mechanics · horror FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (0 vs 1) - Enemy squads are clever but scripted

full comparison →
Postal 2 cover art
Postal 2Twitch Chaos · sandbox first-person shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - First-person gunplay and melee require moderate aim under escalating chaos

full comparison →
Serious Sam: The First Encounter cover art
Serious Sam: The First EncounterPure Mechanics · arena wave shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Sustained accurate fire against enormous enemy hordes demands constant aim

full comparison →
Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 8) - Gunboot timing and split-second landings decide runs

full comparison →
SuperHot: Mind Control Delete cover art
SuperHot: Mind Control DeletePracticed Mastery · time-manipulation shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 4) - Roguelike runs randomise levels, hacks and spawns

full comparison →
Battle City cover art
Battle CityPure Mechanics · arcade tank shooter

Both lean on execution about the same (7 vs 7). Biggest difference: variance (3 vs 2) - Spawn order and power-ups add mild randomness per stage

full comparison →
Red Dead Revolver cover art
Red Dead RevolverPracticed Mastery · arcade western shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (7 vs 6) - Arcade gunplay and duel timing dominate

full comparison →

Game details

Released
2007
Developer
Konami
Franchise
Silent Hill
Platforms
Arcade
Modes
Single player, Co-operative
IGDB users
50/100
ShooterHorror