Slay the Spire cover art

games like

Slay the Spire

Slay the Spire leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Card & Board Game - then ranked by cheat-test profile.

EXECUTION0 /10READS1 /10VARIANCE7 /10OPTIMIZATION9 /10

12 games like Slay the Spire

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Baldur's Gate 3 cover art
Baldur's Gate 3Systems & Chaos · turn-based CRPG

Both lean on variance about the same (7 vs 7). Biggest difference: execution (0 vs 1) - Turn-based; no input dexterity.

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Darkest Dungeon cover art
Darkest DungeonSystems & Chaos · gothic roguelike RPG

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 0) - no adaptive opponent

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Balatro cover art
BalatroSystems & Chaos · deckbuilding roguelike

Both lean on variance about the same (7 vs 7). Biggest difference: execution (0 vs 1) - Drag-and-click cards; no mechanical demand at all.

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RimWorld cover art
RimWorldSystems & Chaos · colony sim

Both lean on reads about the same (1 vs 1). Biggest difference: execution (0 vs 1) - Pausable, no input precision required.

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Yu-Gi-Oh! Forbidden Memories cover art
Yu-Gi-Oh! Forbidden MemoriesSystems & Chaos · card battle RPG

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 0) - AI opponents are fully mappable

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Diablo II cover art
Diablo IIPure Optimization · action RPG

Both lean on optimization about the same (9 vs 9). Biggest difference: execution (0 vs 2) - Positioning and potion reflexes, little else physical

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FTL: Faster Than Light cover art
FTL: Faster Than LightSystems & Chaos · roguelike strategy

Both lean on variance about the same (7 vs 7). Biggest difference: execution (0 vs 2) - Pause-and-play tactics, no input precision.

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Crusader Kings III cover art
Crusader Kings IIISystems & Chaos · grand strategy

Both lean on execution about the same (0 vs 0). Biggest difference: reads (1 vs 2) - AI characters follow scripted, not adaptive, agendas.

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Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on optimization about the same (9 vs 9). Biggest difference: variance (7 vs 5) - Card draws and loot drops randomize.

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Pokémon Trading Card Game cover art
Pokémon Trading Card GameSystems & Chaos · collectible card game

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (9 vs 7) - Deckbuilding around energy curves is the real game

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X-COM: UFO Defense cover art
X-COM: UFO DefenseSystems & Chaos · turn-based strategy

Both lean on execution about the same (0 vs 1). Biggest difference: execution (0 vs 1) - Turn-based; only inventory clicking

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Teamfight Tactics cover art
Teamfight TacticsSystems & Chaos · autobattler

Both lean on variance about the same (7 vs 7). Biggest difference: reads (1 vs 3) - Scout opponents but no live adaptation

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Game details

Released
2019
Developer
Mega Crit Games
Platforms
PS4, Linux, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player
IGDB critics
93/100
IGDB users
84/100
Role-playing (RPG)StrategyTurn-based strategy (TBS)AdventureIndieCard & Board GameFantasy