The Painscreek Killings cover art

games like

The Painscreek Killings

The Painscreek Killings leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION5 /10

9 games like The Painscreek Killings

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Frantic one-minute house scavenge needs quick navigation

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Seasonal resource planning and character synergies are deeply solvable

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The Long Dark cover art
The Long DarkSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Route planning, calorie budgeting, and item condition management are solvable

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Reigns cover art
ReignsSystems & Chaos · narrative card game

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 2) - Card characters react to prior choices in semi-scripted ways

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 1) - Ghost behaviour is randomised, not adaptive to you.

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Peggle cover art
PegglePure Chaos · pachinko puzzlecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Aiming the launcher is gentle

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Pokémon Mystery Dungeon: Red Rescue Team cover art
Pokémon Mystery Dungeon: Red Rescue TeamSystems & Chaos · roguelike dungeon crawlercross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (7 vs 6) - Random dungeon layouts, items and encounters each run

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelikecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (5 vs 6) - Trade routes and fuel math converge once mapped

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detectivecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (7 vs 6) - Replicant identities are randomised each playthrough

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Game details

Released
2017
Developer
EQ Studios
Platforms
PC
Modes
Single player
IGDB users
72/100
PuzzleSimulatorAdventureIndieHorrorThrillerDramaOpen worldMystery