The Whispered World cover art

games like

The Whispered World

The Whispered World leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10

12 games like The Whispered World

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Goodbye Deponia cover art
Goodbye DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Return to Monkey Island cover art
Return to Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Some item locations are initially hidden but deterministic

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Some hidden items require exploration but solutions are invariant

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Solutions hidden until reasoned out

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Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - A few timed sequences add minor uncertainty but nothing critical

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Danganronpa: Trigger Happy Havoc cover art
Danganronpa: Trigger Happy HavocPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Hidden killer identities and evidence drive trial uncertainty

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Danganronpa V3: Killing Harmony cover art
Danganronpa V3: Killing HarmonyPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Truth Bullets and hidden evidence shape trial uncertainty

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Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (7 vs 8) - Convoluted Rube Goldberg puzzle chains demand careful causal mapping

full comparison →
Professor Layton and the Curious Village cover art
Professor Layton and the Curious VillagePure Optimization · puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (1 vs 2) - Puzzle answers are hidden until reasoned out, then fixed

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Game details

Released
2009
Developer
Daedalic Entertainment
Platforms
PC, Mac
Modes
Single player
IGDB critics
60/100
IGDB users
78/100
Point-and-clickPuzzleAdventureFantasyComedy