Tom Clancy's Splinter Cell: Conviction cover art

games like

Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Tactical - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION6 /10

Like Tom Clancy's Splinter Cell: Conviction, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Tom Clancy's Splinter Cell: Conviction

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Sniper Elite III cover art
Sniper Elite IIIPracticed Mastery · stealth sniper shooter

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Far Cry 4 cover art
Far Cry 4Practiced Mastery · open-world FPS

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Scripted outpost AI

full comparison →
Metal Gear Solid 2: Sons of Liberty cover art
Metal Gear Solid 2: Sons of LibertyPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 7) - Chokepoint memorisation and radar manipulation are learnable and repeatable

full comparison →
Splinter Cell: Blacklist cover art
Splinter Cell: BlacklistPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 7) - SMI scoring system incentivises optimal ghost, panther, or assault routing

full comparison →
Tom Clancy's Ghost Recon Wildlands cover art
Tom Clancy's Ghost Recon WildlandsPracticed Mastery · open-world tactical shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Headshots, drone marking, and sync shots reward steady aim

full comparison →
Sniper Elite V2 cover art
Sniper Elite V2Practiced Mastery · stealth sniper shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 5) - Positioning, sound masking and route planning are learnable

full comparison →
The Saboteur cover art
The SaboteurPracticed Mastery · open-world action

Both lean on variance about the same (2 vs 2). Biggest difference: execution (6 vs 5) - Climbing, driving and shootouts need moderate dexterity

full comparison →
SWAT 4 cover art
SWAT 4Practiced Mastery · tactical shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - precise aim and careful movement required

full comparison →
Freedom Fighters cover art
Freedom FightersPracticed Mastery · squad shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Third-person gunplay and squad command under fire

full comparison →
Tom Clancy's Ghost Recon Breakpoint cover art
Tom Clancy's Ghost Recon BreakpointPracticed Mastery · open-world tactical shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Stealth shooting and drone play reward precise aim

full comparison →
Sniper: Ghost Warrior cover art
Sniper: Ghost WarriorPracticed Mastery · sniping shooter

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 5) - Learning patrol routes and stealth paths solves each level

full comparison →
Brothers in Arms: Road to Hill 30 cover art
Brothers in Arms: Road to Hill 30Practiced Mastery · tactical WWII shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Aiming matters but suppression mechanics soften it

full comparison →

Game details

Released
2010
Developer
Ubisoft Montreal
Franchise
Tom Clancy’s
Platforms
Android, PC, iOS, Mac, X360, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
85/100
IGDB users
77/100
ShooterTacticalActionStealthWarfare