
games like
Tooth and Tail
Tooth and Tail leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Real Time Strategy (RTS), Strategy, Arcade - then ranked by cheat-test profile.
Like Tooth and Tail, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Tooth and Tail
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 5) - chase loops, skill checks, and 360 dodges
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Ore spawning and naval choke variance add moderate uncertainty
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Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 7) - Hero ability activation and squad retreat timing are mechanically demanding
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (7 vs 6) - Human teams rotate, bait supers, and adapt
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Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 7) - Ninja rope mastery and pixel-perfect grenade arcs win games.
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Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 5) - Shot arcs, rope swings and vehicle control demand precision
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Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 8) - Build-edit-aim combos punish slow hands
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Both lean on optimization about the same (5 vs 5). Biggest difference: reads (7 vs 5) - Human teams adapt to flanks and levolution chokes
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Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Tank loadouts and crew skills solvable
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Both lean on optimization about the same (5 vs 5). Biggest difference: variance (4 vs 2) - Card draft order adds mild run variance
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Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Resource point priority and doctrine selection are learnable systems
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Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Builds, relics, and rotations are theorycrafted.
full comparison →Game details
- Released
- 2017
- Developer
- Pocketwatch Games
- Platforms
- PS4, Linux, PC, Mac
- Modes
- Single player, Multiplayer, Split screen
- IGDB critics
- 82/100
- IGDB users
- 88/100