Tooth and Tail cover art

games like

Tooth and Tail

Tooth and Tail leans Reads (Competitive PvP). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy, Arcade - then ranked by cheat-test profile.

EXECUTION6 /10READS7 /10VARIANCE4 /10OPTIMIZATION5 /10

Like Tooth and Tail, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Tooth and Tail

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Dead by Daylight cover art
Dead by DaylightCompetitive PvP · asymmetric horror PvP

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 5) - chase loops, skill checks, and 360 dodges

full comparison →
Command & Conquer: Red Alert 3 cover art
Command & Conquer: Red Alert 3Grand Arena · real-time strategy

Both lean on execution about the same (6 vs 6). Biggest difference: variance (4 vs 3) - Ore spawning and naval choke variance add moderate uncertainty

full comparison →
Warhammer 40,000: Dawn of War II cover art
Warhammer 40,000: Dawn of War IIGrand Arena · squad tactics RTS

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 7) - Hero ability activation and squad retreat timing are mechanically demanding

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Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on execution about the same (6 vs 6). Biggest difference: reads (7 vs 6) - Human teams rotate, bait supers, and adapt

full comparison →
Worms 2 cover art
Worms 2Competitive PvP · artillery strategy game

Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 7) - Ninja rope mastery and pixel-perfect grenade arcs win games.

full comparison →
Worms W.M.D cover art
Worms W.M.DCompetitive PvP · artillery strategy

Both lean on variance about the same (4 vs 4). Biggest difference: execution (6 vs 5) - Shot arcs, rope swings and vehicle control demand precision

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Fortnite cover art
FortniteGrand Arena · build-fight battle royale

Both lean on reads about the same (7 vs 7). Biggest difference: execution (6 vs 8) - Build-edit-aim combos punish slow hands

full comparison →
Battlefield 4 cover art
Battlefield 4Competitive PvP · military FPS

Both lean on optimization about the same (5 vs 5). Biggest difference: reads (7 vs 5) - Human teams adapt to flanks and levolution chokes

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World of Tanks cover art
World of TanksMind & Math · tank PvP shooter

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Tank loadouts and crew skills solvable

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Paladins cover art
PaladinsCompetitive PvP · hero shooter

Both lean on optimization about the same (5 vs 5). Biggest difference: variance (4 vs 2) - Card draft order adds mild run variance

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Company of Heroes cover art
Company of HeroesGrand Arena · squad tactics RTS

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Resource point priority and doctrine selection are learnable systems

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Smite cover art
SmiteGrand Arena · action MOBA

Both lean on reads about the same (7 vs 7). Biggest difference: optimization (5 vs 7) - Builds, relics, and rotations are theorycrafted.

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Game details

Released
2017
Developer
Pocketwatch Games
Platforms
PS4, Linux, PC, Mac
Modes
Single player, Multiplayer, Split screen
IGDB critics
82/100
IGDB users
88/100
Real Time Strategy (RTS)StrategyIndieArcadeActionFantasyWarfareParty