Ultima Online cover art

games like

Ultima Online

Ultima Online leans Optimization (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION4 /10READS5 /10VARIANCE3 /10OPTIMIZATION7 /10

12 games like Ultima Online

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Northgard cover art
NorthgardMind & Math · clan-based RTS

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

full comparison →
Lineage 2 cover art
Lineage 2Mind & Math · classic MMORPG

Both lean on execution about the same (4 vs 4). Otherwise the profiles match closely.

full comparison →
ARK: Survival Evolved cover art
ARK: Survival EvolvedPure Optimization · dinosaur survival

Both lean on execution about the same (4 vs 4). Biggest difference: reads (5 vs 4) - Tribe warfare involves human deception and politics

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Guild Wars cover art
Guild WarsPure Optimization · PvP MMORPG

Both lean on execution about the same (4 vs 4). Biggest difference: variance (3 vs 2) - Modest drop and spawn randomness

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Tibia cover art
TibiaPure Optimization · classic MMORPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (5 vs 4) - Open-world PvP and ganking involve reading real human opponents

full comparison →
Tom Clancy's The Division cover art
Tom Clancy's The DivisionPure Optimization · looter shooter

Both lean on execution about the same (4 vs 4). Biggest difference: reads (5 vs 3) - Dark Zone PvP adds real human betrayal and prediction

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The Elder Scrolls Online cover art
The Elder Scrolls OnlinePracticed Mastery · MMORPG

Both lean on optimization about the same (7 vs 7). Biggest difference: reads (5 vs 3) - Cyrodiil PvP adds modest reads layer

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The Division 2 cover art
The Division 2Practiced Mastery · looter shooter

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (4 vs 6) - Cover shooting and positioning demand consistent aim under pressure

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Star Wars: The Old Republic cover art
Star Wars: The Old RepublicPracticed Mastery · theme park MMORPG

Both lean on variance about the same (3 vs 3). Biggest difference: reads (5 vs 3) - PvP warzones feature real adaptive opponents

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Albion Online cover art
Albion OnlineMind & Math · sandbox MMORPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (4 vs 5) - Skill shot landing and kiting demand real mechanical precision

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Conan Exiles cover art
Conan ExilesPure Optimization · survival sandbox

Both lean on execution about the same (4 vs 4). Biggest difference: reads (5 vs 3) - PvP raids reward reading defenders

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WoW Classic cover art
WoW ClassicPure Optimization · classic MMORPG

Both lean on variance about the same (3 vs 3). Biggest difference: reads (5 vs 3) - World PvP and battlegrounds involve real human prediction

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Game details

Released
1997
Developer
Origin Systems
Franchise
Ultima
Platforms
PC
Modes
Massively Multiplayer Online (MMO)
IGDB critics
67/100
IGDB users
96/100
Role-playing (RPG)ActionFantasyBusinessSandboxOpen world