World in Conflict cover art

games like

World in Conflict

World in Conflict leans Reads (Mind & Math). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Strategy - then ranked by cheat-test profile.

EXECUTION5 /10READS6 /10VARIANCE3 /10OPTIMIZATION6 /10

6 games like World in Conflict

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Lord of the Rings: The Battle for Middle-earth cover art

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (6 vs 7) - Build orders and counter units are largely solvable

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Command & Conquer: Red Alert 3 cover art
Command & Conquer: Red Alert 3Grand Arena · real-time strategy

Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - Naval and air micro alongside base-building taxes player bandwidth

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Brawl Stars cover art
Brawl StarsCompetitive PvP · mobile arena brawler

Both lean on reads about the same (6 vs 6). Biggest difference: execution (5 vs 6) - Aim, dodging, and ability timing in real time

full comparison →
Awesomenauts cover art
AwesomenautsGrand Arena · 2D MOBA

Both lean on reads about the same (6 vs 6). Biggest difference: execution (5 vs 6) - Platforming aim and skillshots reward dexterity.

full comparison →
Worms W.M.D cover art
Worms W.M.DCompetitive PvP · artillery strategy

Both lean on execution about the same (5 vs 5). Biggest difference: variance (3 vs 4) - Wind, crates and random terrain reshape options

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Heroes of the Storm cover art
Heroes of the StormMind & Math · objective MOBAcross-genre

Both lean on execution about the same (5 vs 5). Biggest difference: reads (6 vs 7) - Team-fight cooldown trading is prediction

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Game details

Released
2007
Developer
Massive Entertainment
Platforms
PC
Modes
Single player, Multiplayer
IGDB critics
94/100
IGDB users
81/100
Real Time Strategy (RTS)StrategyWarfare