Yie Ar Kung-Fu cover art

games like

Yie Ar Kung-Fu

Yie Ar Kung-Fu leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Fighting - then ranked by cheat-test profile.

EXECUTION7 /10READS2 /10VARIANCE1 /10OPTIMIZATION5 /10

Like Yie Ar Kung-Fu, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Yie Ar Kung-Fu

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Streets of Rage 4 cover art
Streets of Rage 4Practiced Mastery · co-op beat-em-up

Both lean on execution about the same (7 vs 7). Biggest difference: variance (1 vs 2) - Enemy arrangement is largely fixed; minimal RNG

full comparison →
Spider-Man: Web of Shadows cover art
Spider-Man: Web of ShadowsPracticed Mastery · superhero brawler

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 6) - Air combos and web-strike chains reward fast hands

full comparison →
Shadow Warrior cover art
Shadow WarriorPracticed Mastery · classic FPS

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Multiplayer existed but enemies are scripted spawns

full comparison →
Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventurecross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Grid 2 cover art
Grid 2Practiced Mastery · arcade racingcross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Race Driver: Grid cover art
Race Driver: GridPracticed Mastery · circuit racingcross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Prince of Persia: The Lost Crown cover art
Prince of Persia: The Lost CrownPracticed Mastery · action metroidvaniacross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

full comparison →
Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combatcross-genre

Both lean on execution about the same (7 vs 7). Otherwise the profiles match closely.

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DOOM (2016) cover art
DOOM (2016)Pure Mechanics · arena FPScross-genre

Both lean on variance about the same (1 vs 1). Biggest difference: execution (7 vs 8) - Aim, movement, glory-kill timing all peak.

full comparison →
Ori and the Blind Forest cover art
Ori and the Blind ForestPure Mechanics · precision metroidvaniacross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - Scripted enemies, no adaptive opponent

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Max Payne 3 cover art
Max Payne 3Practiced Mastery · cinematic third-person shootercross-genre

Both lean on execution about the same (7 vs 7). Biggest difference: reads (2 vs 1) - campaign scripted; vestigial multiplayer adds little

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It Takes Two cover art
It Takes TwoPracticed Mastery · co-op platformercross-genre

Both lean on reads about the same (2 vs 2). Biggest difference: execution (7 vs 6) - Co-op platforming demands tight timing, coordination, and spatial precision

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Game details

Released
1998
Developer
Konami
Platforms
GBC, Game Boy
Modes
Single player
FightingAction