head to head
Air-Sea BattlevsWii Play
Air-Sea Battle leans Execution (Pure Mechanics); Wii Play leans Execution (Pure Mechanics).
Air-Sea BattleWii Play
Axis by axis
Execution6 vs 5
Air-Sea Battle leans harder on execution: Timing shots on moving targets is the entire game
Reads2 vs 2
Even - both lean on reads about the same.
Variance1 vs 2
Wii Play leans harder on variance: Find Mii crowds and target spawns randomise lightly
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

